Note: I first wrote this back in Daev's Healing Draught 2009. Wow. Time flies
Daev's Healing Draught looks and tastes like a standard healing potion, although the astute drinker may notice that the aftertaste is reminiscent of cherry wheat beer.
Game effects are much like the standard healing potion according to your game rules (generally 2d4+2 HP), at least as far as the character is concerned. Wounds are apparently healed, bleeding stops, bruises seem to fade, pain lessens, etc. In truth, these are but illusionary gains. The character suffers no ill effects from his current wounds until he takes damage equal to the amount "healed", at which point all damage is again in effect for the character. This could lead to a warrior still fighting when he should be unconscious or dead. The illusionary healing fades in 24 hrs, returning the character to his correctly wounded state and any complications that may ensue.
Daev's Healing Draught was conceived as a way for unscrupulous mercenary leaders to get the most fight out of their men while at the same time ensuring there will be fewer survivors left to collect their pay. The cost of Daev's Healing Draught is generally half or less of that of a standard healing potion, although some charlatans attempt to pass off Daev's Healing Draught as "the real thing".
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