I get what you are saying, but I think this takes away a major feature of the d20 crit. That is the immediate cheer and high-fiving that erupts around the table when that die spins, bounces, teeters and finally stops on that all mighty 20. In over 35 years of gaming, I have seen few things as 'cool' as when someone rolls a crit.
I'm a rules-lite guy and so I know that I am probably biased but I really think that even having to spend two seconds processing "ok, but is this roll ACTUALLY a crit?" takes away one of the better moments at the table. The second roll is fine in my book. In fact, I think it would build up tension. But that second one should IMOHO be an immediate, no thinking, visceral "WE GOT HIM BOYS!!! WE GOT HIM GOOD!!!"
quote: a D6 for damage (optional rules will allow for using different dice for damage, but that is for another update)
If you allow optional dice (presumably D4 or D8) you are going to have to fiddle with the crit chances as max damage on a D6 (~17%) vs. a D8 (~13%) will allow the D6 to crit slightly more often (4.17%). You might be able to get the numbers to work out about right by tweaking the D8's initial chance (or allowing a "confirmed crit" on a slightly larger range). Or just ignore things.
You've probably already thought of this, but if not, I've thrown this out for thought.
I get what you are saying, but I think this takes away a major feature of the d20 crit. That is the immediate cheer and high-fiving that erupts around the table when that die spins, bounces, teeters and finally stops on that all mighty 20. In over 35 years of gaming, I have seen few things as 'cool' as when someone rolls a crit.
I'm a rules-lite guy and so I know that I am probably biased but I really think that even having to spend two seconds processing "ok, but is this roll ACTUALLY a crit?" takes away one of the better moments at the table. The second roll is fine in my book. In fact, I think it would build up tension. But that second one should IMOHO be an immediate, no thinking, visceral "WE GOT HIM BOYS!!! WE GOT HIM GOOD!!!"
Just my 2 cents.
quote: a D6 for damage (optional rules will allow for using different dice for damage, but that is for another update)
If you allow optional dice (presumably D4 or D8) you are going to have to fiddle with the crit chances as max damage on a D6 (~17%) vs. a D8 (~13%) will allow the D6 to crit slightly more often (4.17%). You might be able to get the numbers to work out about right by tweaking the D8's initial chance (or allowing a "confirmed crit" on a slightly larger range). Or just ignore things.
You've probably already thought of this, but if not, I've thrown this out for thought.